VFX & Media · Character & Prop Scanning

3D Scanning for VFX, Game Development & Media Production

From VFX studios digitizing props and characters for film to game studios building high-fidelity asset pipelines, we deliver Geomagic Wrap workflow consulting for media and entertainment teams across Canada.

Geomagic Wrap wireframe mesh output, 3D scanning for VFX and game asset pipeline
The VFX & Media Challenge
Physical Props. Complex Geometry. Pipeline-Ready Output.

VFX and game production teams scan physical objects, characters, and environments and need clean, pipeline-ready mesh output, fast. Geomagic Wrap is the industry tool for that. A properly built workflow is what makes it production-viable.

Raw Scan Data Not Pipeline-Ready

Scanned props, characters, and environments that come off the scanner as noisy, incomplete meshes. Geomagic Wrap cleans, repairs, and reconstructs that data into production-ready geometry, but only with the right workflow.

Game Assets Need Clean Topology

Game asset pipelines require clean, watertight mesh geometry within strict polygon budgets. Geomagic Wrap gives you the mesh processing control to get scan-sourced assets to production spec efficiently.

Manual Processing Taking Too Long

Scan data that gets processed manually step-by-step with no documented workflow. Every asset takes a different amount of time and the process lives in one person's head. We build repeatable workflows that change that.

What We Deliver
Geomagic Workflows for VFX & Game Production

We build the Geomagic Wrap pipeline your studio needs, and train your team to run it at production speed.

3D Scanning for VFX Workflows

We design Geomagic Wrap workflows for VFX production pipelines, from scan data import through mesh cleanup, hole filling, surface reconstruction, and export to your compositing or rendering environment. Built for VFX production speed.

Geomagic Wrap →

Game Asset 3D Scanning Workflow

Geomagic Wrap workflow development for game asset pipelines, scan-sourced asset cleanup, retopology-ready mesh output, and format export configured for your game engine. Optimized for polygon budget and turnaround time.

Geomagic Wrap →

Geomagic Wrap Training for Media Teams

Authorized Geomagic Wrap training for VFX artists, technical directors, and game developers. Hands-on delivery using actual scan data from your production environment, covering the mesh processing and surface tools your pipeline uses.

Training Options →
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Character & Prop Scanning Workflow Design

Full 3D digitizing workflow design for character and prop scanning: from scanner setup and capture protocol through Geomagic Wrap processing to pipeline-ready output. Documented and handed over to your team.

Workflow Consulting →
Sound familiar?
What VFX & Game Teams Tell Us
Our Approach
How We Work With VFX & Media Teams
1

Assess Your Workflow

We start with a 30-minute discovery call, no obligation. We want to understand your scanner, your Geomagic setup, your team's skill level, and where the process breaks down.

2

Design the Solution

We design the Geomagic workflow that fits your environment, your software version, your hardware, your team, and your specific output requirements.

3

Build Capability In-House

We implement, train, and fully document the process. When the engagement ends, your team runs it independently, not calling us every time a new project comes in.

Related Services
Explore What We Offer

Running a VFX or Game Studio with Scan Data?

Book a free 30-minute discovery call. Tell us what you are scanning, what pipeline you are feeding, and where the process is slowing you down. We will tell you exactly what we would do.

Book a Discovery Call